Enter the environment.
The fresh prototype places three hospital campuses within a shared city and connects people to the simulation backend.
- Desktop exploration and local dialogue
- Shared geometry for a lighter environment
- Selected medical equipment with grab components
Designed for more than one interface.
The platform direction accommodates VR, controllers, hand tracking and supported specialist inputs. Availability depends on the integration and connected hardware.
- Room-scale and spatial interaction
- Controller and hand-input foundations
- Body, gaze and specialist device integrations planned
Presence serves the task.
Fine-grained interaction must connect to procedure logic and patient state. Visual fidelity alone does not establish procedural fidelity.
- Explicit object and task contracts
- Accessible desktop alternatives
- Calibration and device-specific validation
